Our initial approach was to make her differences clear using her visuals by giving her a punk look with spiky, colourful hair – now used for the Faahri merfolk! Eventually, we decided that Lytra’s feelings of distance from her peers should be less outward to create nuance and make her character not so easy to define. We loved each of her designs at every step, with some of her earliest designs making their way to other units and characters! Early on, Lytra wielded a fierce flamethrower, which eventually ended up being part of Nadia’s design! Our plan for Lytra had always been that she would be the misfit of the whole Faahri outfit. Lytra became the Commander who went through the most iterations. Rhomb firstly wielded a huge axe, but ended up with two forms once we started exploring the depths of crystal technology and how the Faahri use it and its more sinister uses… I thought she could embody some diversity with a prosthetic limb and a robotic eye (both super ornate, of course). Pistil was born almost as we see her in the final design. ![]() The beginning of this process was also through geometry: Pistil was thought as a cylinder, Lytra as a small circle and Rhomb as a big square. Once the general aesthetic and colour scheme were defined, we moved along to developing the Commanders. One of the main themes around the Faahri are their geometric designs, a theme commonly seen in the islamic’s architecture and art, symbolizing the clarity and order these little mice pursue in their society. This period is well known for the discovery, assimilation and flourishing of complex math, science, cartography, new technologies, culture and education that would be carried onto western societies. Wargroove’s armies often draw inspiration from a tapestry of global cultures, and the Faahri faction finds some of its inspiration in the Golden Age of Islam and the influence of the Abbasid Caliphate and the Arab world on the West. I got to work developing the visual identity of the mice, blending Simon’s designs and Wargroove’s distinctive style. ![]() The essence of the Faahri Republic’s early lore from pre-production stayed almost intact throughout the development of Wargroove 2: a nation of mouse-folk from another land, who reside in sprawling underground networks. When I joined the team, Simon- our art director- already had in mind a “cave dwelling folk” faction, and flirted with the idea of them being dwarves and even monks at some point! As the conceptual exercise dove deeper, he suggested them being rodents and the team was completely in love with the idea of introducing a cute little mouse faction to the Wargroove universe. Today, I’m going to dig into the process of creating the Faahri faction and characters you’ve all come to know and love since the release of Wargroove 2! The market for Hollow Knight multiplayer has definitely been established, however, and Team Cherry should at least consider making it a feature in Silksong.My name is Midio, Lead Artist on Wargroove 2! I had the pleasure of crafting the visual development and design of the Faahri Commanders and Units. This is the sort of large-scale project that is best saved for after the game is done. At this point, it’s also unlikely that official multiplayer will be announced as part of the game at launch. That is the ideal implementation, and Silksong may not end up getting all of those features. Enemies and bosses would also be synced between players, allowing fans to finally bring Dark Souls’ co-op to Hollow Knight. There may still need to be a bit of player effort for a private, locally-hosted session, but at least the tools for that could be in Silksong. Players could simply create or load into rooms without dealing with ports and IP addresses, and true splitscreen co-op could be added. An official multiplayer implementation would also sidestep some of the limitations of a mod. Multiple Hornets, perhaps with different color palettes, would be able to explore the kingdom of Pharloom together. What Team Cherry would be able to add to Silksong wouldn’t be as versatile, but it would still be able to capture the base experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |